January 06, 2018: A brief overview of the work in progress on a stage of the game. Ben and his little brother
October 29, 2017: Improved Scene: The train station
I take care of decorating each scene of small details in the scenery to improve everything. Example here with the station platform. Photo Before / After
October 01, 2017: Scene of the Ben's room done
I completely reworked the scene of Ben's room and his computer.
Here is the 'before / after' sequence and the gameplay
September 30, 2017: New in the game: Clues system.
I basically created a search system via Ben's pc but it was too tedious. Either the player had to search for clues almost randomly, or everything was in front of him. In both cases, it was penalizing for the player (either too easy or almost impossible to solve).
So I completely changed the system and after a few opinions of relatives, it seems to please unanimously.
In short, throughout the adventure, you will reap various clues. With each important find, the little Ben will note on small papers what he thinks is important. Papers that he can then spread in his room on a table to help him solve the story.
Do not let him down, he will need your help to find the right clues and help him save his family.
September 23, 2017: New Scene: The Cemetery
The cemetery, scene ready (90%) (some animations to add)
November 18,2017 : Optimized and fluid animations
Big evolution. I finished improving the animation of the character. Before the animation was jerky. I increased the images for each animation. Result: Fluid animation. It's definitely prettier as well. Here is the result. Share if you like ☺️